What happens when we make it easier for people to design their own scenarios? Beyond offering "example scenarios" that people can use, BasedMIP will allow users to draw upon data sets to create scenarios of their own. Users will also be able to contribute their own visions that may even shape BasedMIP in the future. In this way, BasedMIP offers a more participatory approach to ecological modeling than prior paradigms.
Prompts to make it easier to incorporate ecological data into storytelling, art, and media. BasedMIP will also offer peer-reviewed storytelling prompts that go with each of our example scenarios, making it easier for creatives and storytellers to contemplate how these data might be incorporated into media projects.
A tool for educators in any discipline. In recent years, educators across disciplines have increasingly begun to bring ecological data and models into their classrooms. For example, educators in creative writing and literature sometimes have their students grapple with climate models, both as forms of interactive storytelling (to be analyzed like any other work of electronic literature / e-lit), and as a tool to guide storytelling projects—such as having creative writing students craft stories set in the year 2100 based upon scenarios data from ecological models. Projects that draw upon ecological data and models can now be found in classrooms in the social sciences, economics, the arts, design and more. Sometimes it can be confusing for educators to work with ecological data and models if such things are outside of their discipline. Thanks to rigorous legibility evaluations, BasedMIP will make it easier to incorporate ecological data and models into classroom projects. This promotes hands-on learning and project-based learning, allowing students to benefit from a "learning-through-making" approach (see: Steele 2023).
Could hands-on learning with eco-data save the world? Right now, we face existential threats rooted in forms of environmental degradation. One reason these issues go unaddressed is that many people simply don't engage with ecological data. BasedMIP asks how data-driven tools might make it easier and even fun to engage with ecological data. What might it look like if everyone used eco-data as the basis of something they are making - such a game, short story, or visual art piece - before graduating high school? How might this encourage better public discussion of ecological well-being? A tool like BasedMIP could help bring such a world into being...